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Do you have an idea‽

AuthorMessage
Ensign
Jan 12, 2019
1
KingsIsle I have a problem that I am pretty sure is a bug when I enter a wrong battle and one of my companions health goes from green to yellow and I flee tha battle because I have quests to do the games register my companions as WOUNDED and they were FINE their Heath was just yellow can you please fix that or reply back on why that is, I shouldn’t have to pay ten thousand and fifty something coins just to miracle Mitch my companions when they didn’t even die.

Pirate Overlord
Mar 16, 2012
9256
Reposl36879012 on Feb 23, 2019 wrote:
KingsIsle I have a problem that I am pretty sure is a bug when I enter a wrong battle and one of my companions health goes from green to yellow and I flee tha battle because I have quests to do the games register my companions as WOUNDED and they were FINE their Heath was just yellow can you please fix that or reply back on why that is, I shouldn’t have to pay ten thousand and fifty something coins just to miracle Mitch my companions when they didn’t even die.
It's not a bug, when you flee a battle that counts as a defeat and any companions that are injured in that battle are on Bed Rest.

Ensign
May 12, 2019
1
Avery on Mar 1, 2012 wrote:
We love to hear how you would change or improve Pirate101, so please go ahead and post your ideas here!
Crazy idea but, what if we could capture NPC ships rather than having to buy ships? So after getting their health into the red, here's how it could be implemented.

Enemy NPC ship Health ≤ 20%

Prompt "Do you want to Capture this ship?"
Click "Yes" ship is captured, timer for 30mins starts before you can use the ship.
(representing changing the sails and fixing the damage.)

Click "No" ship is destroyed like normal.

If the ship is captured it could default to the same level as your nautical level.


Petty Officer
Jan 27, 2015
96
CptnChris93 on May 22, 2019 wrote:
Crazy idea but, what if we could capture NPC ships rather than having to buy ships? So after getting their health into the red, here's how it could be implemented.

Enemy NPC ship Health ≤ 20%

Prompt "Do you want to Capture this ship?"
Click "Yes" ship is captured, timer for 30mins starts before you can use the ship.
(representing changing the sails and fixing the damage.)

Click "No" ship is destroyed like normal.

If the ship is captured it could default to the same level as your nautical level.

This would be a great way to get an Armada ship

Admiral
Nov 01, 2013
1380
CptnChris93 on May 22, 2019 wrote:
Crazy idea but, what if we could capture NPC ships rather than having to buy ships? So after getting their health into the red, here's how it could be implemented.

Enemy NPC ship Health ≤ 20%

Prompt "Do you want to Capture this ship?"
Click "Yes" ship is captured, timer for 30mins starts before you can use the ship.
(representing changing the sails and fixing the damage.)

Click "No" ship is destroyed like normal.

If the ship is captured it could default to the same level as your nautical level.

That's a great idea, and welcome to the Message Boards!

But, erm, no offense, but this is to KingsIsle - why is his name even accepted by the moderation team or whatever? It's a little... Kid-inappropriate, don't you think?

Administrator
Helpful Aurora Par... on May 22, 2019 wrote:
That's a great idea, and welcome to the Message Boards!

But, erm, no offense, but this is to KingsIsle - why is his name even accepted by the moderation team or whatever? It's a little... Kid-inappropriate, don't you think?
Thanks for noticing, it shouldn't have passed our filters, probably an older name that's been around for awhile.