Game Update Notes

 

See What's New

Welcome to the Game Update Notes section! Every time we update the online Pirate game, Pirate101, we like to let our players know what changes have been made and what's new with the game. Update Notes explain what's been changed and improved.



 
 
Monquista King
 

Captain’s Log -- Spiral Date 400301

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A lot has happened over the past couple of weeks as we’ve continued to make changes and modifications based on our players’ feedback! Check out the highlights of what’s been improved, polished, and tweaked below.

Leveling NPC

Level one players will now find Boochbeard by the life fountain in Avery’s Courtyard with an available quest to advance them in game content. Completing Boochbeard’s quest will automatically level your character to 15th with all appropriate trained class-specific spells, gear, companions, ships, etc. and teleport your character to the Frontier Docks in Cool Ranch. This is a temporary addition to Beta to help encourage players to test higher level content. Thanks for your assistance!

 
 

Interface

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  • You may now press R to reply to your friends' whisper chat!
  • Fixed issues with multiple frames appearing in preview windows.
  • Added cool-down timers to ship powers and teleport powers.
  • Made several changes to the interface for the planning phase of combat to make actions more clear.
  • Added the ability for players to change realms before other teleport options become available.
  • Set the graphics default to medium and full-screen mode. Those options can be changed normally in the options menu.
  • Added special critical hit messages in combat.
  • Changed tutorial tips so they no longer block players from making actions while the tips are playing.
  • Added a lot of new tutorial tips to help guide players.
  • Added pet naming at the time of purchase.
  • Polished several minigames, which now look prettier!
  • Removed username from the beta information box to make for taking safer screenshots now that the NDA has been lifted.
 

Combat

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  • Changed combat so players will no longer be consistently outnumbered, especially in multiplayer battles.
    • Note that some boss battles still have lots of enemies!
  • Made a lot of multiplayer combat fixes:
    • New enemies brought in by an arrival to combat will now target on the player (and the new player’s companions) that brought them in.
    • Multiple fixes made for the “hung in combat” state that was occurring.
    • Pets will no longer cause a player to hang in multiplayer combat.
    • Players that disconnect will properly take their enemies with them.
  • Fixed the bug that was causing players to visually appear in a dizzy state even though they had been revived in combat.
  • Made it so units defeated by first strike no longer get to play their actions after defeat.
  • Polished the attack animations of many units and added many new animations for critical hits or powers.
  • Allowed for flying units sitting on a trap to now be targeted correctly.
  • Made it so if a unit has a power queued to use against an enemy who is defeated before it goes off, that power is no longer lost. (The turn is still skipped for that unit though.)
  • Polished the attack animations of many units and added many new animations for critical hits or powers.
 

Broadside/Ships

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  • Added a lot of new ship equipment and a lot of new powers too.
  • Adjusted cannons and wheels so they no longer have faction-specific requirements and can be equipped on any ship that meets the other vessel requirements.
  • Clarified the ship and ship equipment prerequisites in the interface.
  • Modified ship equipment so it no longer appears incorrectly locked at the vendor when a player meets the prerequisites.
  • Improved nautical experience rewards for winning in broadside combat.
 

Quests

Armada Deacon
  • Fixed a lot of quests where only one player in a group could pick up a quest object.
  • Made fixes for quests that would reward the wrong player with an extra unit.
  • Improved the rewards of many quests.
  • Quest areas behind sigils now behave consistently:
    • Active quests will have the full “glowy” sigil
    • Quests players can repeat will still have visible sigil, but not the full glow.
  • Ensured Zeke’s Explore quests now give proper rewards.
  • Players can now enter Tai Foon Vortex.
  • Sister Snake is now available for quest turn in.
  • Rebalanced the difficulty of several boss fights:
    • Welcome to the Jungle—Optimus Caerulus
    • The Lair of Captain Blood—Deacon
    • This Map—Fin
  • Smoothed out the progression for the Lasko/Rat quests. Quest helper behavior is no longer confusing.
 

Zones

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  • Fixed the error causing several zones to look blown out when bloom was enabled.
  • Made a lot of collision, floating object, and polish fixes in various zones.
  • Added more life fountains to the world, and fixed some life fountains that previously didn’t bind correctly.
  • Added more yum fruit to the world, including in non-combat areas for faster healing.
  • Lowered the enemies’ levels in Cool Ranch and Mooshu to be more in line with expected player levels.
  • Fixed several cases where NPCs or objects were not properly loaded when a player first reached a zone.
  • Ensured players will now dismount when interacting with a sigil.
 

Sound

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  • Added a lot of voices in for lines that were missing voice over.
    • Note that there is still some missing VO. This does not need to be bugged. Any voice that doesn’t match the text is something to bug though.
  • Added a lot of new sounds for attack powers and critical hits.
 

Hotfix August 22nd

A hotfix to the game was made on the evening of 8/22/2012 to address several issues from the update:

  • Primary ranged abilities will now correctly search for targets outside of your move range.
  • The Cutthroat Lackey will now spawn correctly for the first Bonnie Anne Promotion quest.
  • Brother Owl will now offer all of his quests correctly.
  • Corrected an issue with the targeting cursor in combat.
  • Critspiration will no longer cause combat spam and incorrectly trigger dozens of times.
  • The Privateer ability "Refresh" will no longer heal enemy units as well as your own.

August 23rd Update
Sister Snake will now appear properly on Old Scratch’s first promotion quest “The Serpent and the Raven” and all players on the quest will be able to interact with the Shrub.

 

Hotfix August 24th

  • Skreech now appears for all players
  • Units that switch from friendly to enemy now display the correct status
  • Fixed a crash that happened when units that have multiple tile damage effect die in combat