Please respond below with any NEW updated related issues you find. Thank you Pirates!
Hey Bat, I'm not sure if this is working as intended but the new Ravenous Strike power, that the beast companions got this patch, doesn't allow Blade Storm to proc after a crit or kill. The ability just feels a little clunky without the ability to chain attacks off of it haha
Hello, I just found a possible bug in the new Crusher dungeon. When fighting the 3rd fight in the dungeon (forget the cat's name) Undead Mike will always be picked as a fighter, regardless of where he is in your rotation or availability (yes that means he WILL BE IN COMBAT, even though he is currently Pet Wranglin' or performing any other task) I have fought through this dungeon 3 times and he was picked all 3 times. Even though I purposely set him so he wouldn't be available for combat. It did not matter which order you were in either (1st pirate, 2nd pirate, etc) he would always show up.
I kind of liked the quest, but I was really disappointed that, with all of the Spiral to choose from, we had to return to Devilfish Hollow. That area seems extremely over-used at this point, and having to battle the Katipo every time to get past is going to get really old, really fast.
I couldn't find the "variety of cheeses" in the Crown Shop, Decius?
I haven't battled Verminius Blightbeard, but now that he's got more housing and snacks -- I'll definitely make a point of trying to put together a team of four for that battle! ()
Those are my first thoughts on this update -- I do really appreciate all of the work that went into it, and hope that it is truly a sign of more good things to come. Thank you to all of the team members who contributed - you guys rock!
There is a bug with the Scavenging task part of the update.
My Level 70 Buccaneer just received the Galgo Capotain, which is an ANY class Level 65 hat. Scavenging is supposed to give class-specific gear that matches the companion's level. A Level 70 companion should be bringing back Level 70 gear, no?