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New Producer's Letter for September 2019

1
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Administrator
We reveal new gameplay content that's coming up and talk about the future of the game in our latest Producer's Letter! Have a look: https://www.pirate101.com/free_game/producers_letter/september2019

Pirate Overlord
Mar 16, 2012
10631
Bat Masterson on Sep 27, 2019 wrote:
We reveal new gameplay content that's coming up and talk about the future of the game in our latest Producer's Letter! Have a look: https://www.pirate101.com/free_game/producers_letter/september2019
I find this letter a bit disturbing, while it's fine that we're getting an honest answer about story line ( for once ); I'm more concerned for the max level players of P101, what will we ever get to do? Frankly, I'm tired of farming dungeons ( although the thought of having a companion named "Verminous" has a certain charm ).

Now we max levels are stuck at level 70, with no ability to advance or reason log-in to play, there's nothing for players like me to do except farm, Pet Training & PVP or PVP or Ship PVP.

Last "grand scale" story line we had was the introduction of Marleybone & Aquila, beyond that NOTHING "grand scale" was ever introduced.
It's nice that KI is looking at the nautical experience in the early part of the game, but, imo, "nerfing" mobs and bosses from level 1 - 40 is a terrible idea. How are new players to gain the knowledge or skill, when these enemies just keel over at any attack? I've played this game since a week before launch date and further on extra accounts - mobs and bosses do not need "nerfing". Most are way too easy, with the exception of General Tso, which is still a difficult dungeon for that level.
I wonder if P101 will even make that 8th birthday celebration, looks like we'll be sailin' into the sunset.

Captain
Jun 26, 2010
734
More evil versions of our crew, now ye got me attention I look forward to the Brawl!

- Deadeye Jack Morgan
- Deadeye Edward Morgan
- Deadeye Tatiana Morgan
- Deadeye Abigail Morgan

Admiral
May 30, 2010
1221
So do we also have a chance to recruit the evil variant of Old Scratch?

Lieutenant
Dec 19, 2010
114
I've been a fan of Pirate101 since the very beginning. I, a fan of Wizard101, eagerly awaited its release. When it did release I loved it. Frankly, I still love it, all these years later (my two favourite worlds are Marleybone and Mooshu).

Seeing this letter makes me sad; it's sad to know that there won't be any more major story updates for the foreseeable future, if ever. More than that though, I'm relieved to have it finally confirmed. I'm relieved to finally hear the truth, though I highly suspect there's some corporatism we're still not being informed of. Whatever. For all my frustrations, I can't blame the wonderful people who worked - who continue to work - on this equally wonderful game. I thank you for your effort and dedication, and I am happy that you will continue to work on this game. As it is, the new update promised in October looks to be great, and the difficulty and particularly the nautical levelling system did need that update, so I'm quite happy that's finally becoming a thing.

And hey; if you're not continuing the story, that just means that I and others like me can make our own. Heck, I've had in my head some sprinklings of ideas for future stories in the Spiral. I notice, for example, that there doesn't appear to be any equivalent to Germany in the Spiral. In my opinion, this is a loss. After all, Germany shaped the second half of the 19th Century, and had quite the impact on the 20th (though I would refrain from having a Spiral equivalent past WW1, for reasons that I suspect I'm not allowed to post on a kid-friendly forum, but I really shouldn't have to explicitly mention it regardless).

...Ok, I think that might've been some shameless self-promoting, in which case I apologize.

In any event, I thank you for your service, hard work, and dedication, and I hope your employers in upper management and the CEO get their heads pulled out from their collective [redacted]s, and finally shift focus to this wonderful, adventure-filled game.

With reyarghs,
Padric Thunderflame/

Dead-eye Pedro Parker.

Ensign
Jul 28, 2019
1
I think you should make more worlds and main story line quest for the game and not make wizard 101 the main game you update, Like maybe adding the queen takeing over the armada new companions and more.

Dread Pirate
May 27, 2009
2131
Bat Masterson on Sep 27, 2019 wrote:
We reveal new gameplay content that's coming up and talk about the future of the game in our latest Producer's Letter! Have a look: https://www.pirate101.com/free_game/producers_letter/september2019
I've started and deleted several versions of a reply to this, hopefully I will be able to come up with something appropriate this time. As a result of this Producer's Letter, I've canceled renewal of my subscription, so my future participation on these boards may be severely curtailed. Like many before me, I've weighed the value of the game against the expense and finally found value to be wanting. I'm very, very sad to say so.

I encourage new players to try the game, but if they do try it and find that enemies are easily defeated throughout Skull Island, and they reach the first paywall without any sort of challenging battle, what is to hold their interest? If your test subjects honestly are finding it TOO DIFFICULT -- so much so that once again early enemies are being adjusted -- that decision just leaves me shaking my head. Are they not even equipping a weapon? Are they Menu Chat only and never, ever ask another player for help? Perhaps the issue on the nautical side is a LACK OF TUTORIAL rather than the battles themselves. I, for one, enjoy nautical battles and see so much potential in them with possibly a few changes to the mechanics of the equipment, but no -- lets just make the battles easier.

You are changing this game that I love into some sort of cake-walk through to a dead end. Cheating boss dungeons to collect barely-collectible equipment and unlock Crown Shop purchases is your only offering for max level pirates, and you forego any mention of addressing bugs that have been reported by many players repeatedly over the past few years? No. I'm sorry, but no.


Commodore
Feb 12, 2015
970
At least we finally get an honest answer. This must've been hard for them. At least we get something interesting to fight, but the fact is, even whacking interesting things get boring.

I'm not going to lie, I'm feeling disappointed, and even a little angry. We wait for a year and we get nothing more then a couple fights and a difficulty tone-down that isn't even necessary! (except for nautical levels.) I'm afraid that a whole lot more then this is going to be needed to bring this game back to light.

And please, in the name of the Seven Skyways, don't make us wait another whole year! We're tired of that, and something has to be done before these last few leave!

I'm willing to be content with this new update, but I sincerely hope more is coming. We need more, deserve more, and I hope that's coming. Or else this game will die.

Pirate Overlord
Mar 16, 2012
10631
Willowydream on Sep 30, 2019 wrote:
I've started and deleted several versions of a reply to this, hopefully I will be able to come up with something appropriate this time. As a result of this Producer's Letter, I've canceled renewal of my subscription, so my future participation on these boards may be severely curtailed. Like many before me, I've weighed the value of the game against the expense and finally found value to be wanting. I'm very, very sad to say so.

I encourage new players to try the game, but if they do try it and find that enemies are easily defeated throughout Skull Island, and they reach the first paywall without any sort of challenging battle, what is to hold their interest? If your test subjects honestly are finding it TOO DIFFICULT -- so much so that once again early enemies are being adjusted -- that decision just leaves me shaking my head. Are they not even equipping a weapon? Are they Menu Chat only and never, ever ask another player for help? Perhaps the issue on the nautical side is a LACK OF TUTORIAL rather than the battles themselves. I, for one, enjoy nautical battles and see so much potential in them with possibly a few changes to the mechanics of the equipment, but no -- lets just make the battles easier.

You are changing this game that I love into some sort of cake-walk through to a dead end. Cheating boss dungeons to collect barely-collectible equipment and unlock Crown Shop purchases is your only offering for max level pirates, and you forego any mention of addressing bugs that have been reported by many players repeatedly over the past few years? No. I'm sorry, but no.

I'm sorry that we'll be using your presence from these boards ( & game ), Willowydream. It seems only you & I are left of the "old gang" and the only ones advocating tutorials to make it easier for players to use the excellent system KI already had in place.
I'm also concerned that these new dungeons aren't receiving a test realm. I have never know a test realm or live implementation to be completely without bugs. Now, if we run into bugs with the new dungeons and drops, will they even get the attention they deserve or will we be forced to play a sub-standard game?
Players of this game should now ask themselves - "What are we paying for?" I may just NOT buy crowns to access these boards, if so, this is the last month I'll be able to respond to posts asking for help or putting forth ideas.

Gunner's Mate
Feb 06, 2018
234
Ooooh, Bonnie Anne as a bad guy? Hard to imagine that, I've been with her for a loooooooong time...

Ensign
Apr 08, 2017
39
I've been a player since the beginning of the game back in 2012 and I am saddened to hear that this game is not going to receive any major updates anytime soon. I remember when there was so much people playing this game and having fun with it, but due to lack of updates, the numbers of players started to decrease. I barely have any friends online anymore and it's just disappointing that there won't be anymore story content in the future.
I have few questions about why this game isn't getting anymore major updates:
  1. Is Wizard101 your main priority now?
  2. Are you too focused on mobile games to work on a MMO?
  3. Do you even care about this game in general?
  4. How can you guys go 3 years and have no ideas for any story content for this game?

If you are out of ideas for the main story, I have a perfect plot that I thought of:
We can go sneak into Valencia to go and try to get the rest of Kane's map pieces and we discover that the Queen is still alive. As we almost try to take Kane's pieces, the Queen discovered us and starts attacking us. We win the battle and flee from the Queen's forces and then we start a plan. We decide to head out for Polaris to get a map piece. After we get that map piece, we can head out to Darkmoor (or another world since this is just my best guess) to get our mother's map piece. When we find our mother's map piece, we set out once again to find Kane's pieces, but then the Queen shows up and starts to attack us. We finally defeat the Queen and her final words are "an old enemy of yours has not been truly defeated..." We then go to collect Kane's pieces and then we head out to El Dorado. When we get to El Dorado, the golden robots starts attacking us and we defeat them. When we go through the entrance of El Dorado, a ghost version of Kane appears and reveals that his Golden Brain contains all of his memories and he is able to attain that form after what happened when he died. He then shows us our parents and reveals that they are not are real parents and uses them to attack us. In the middle of the battle, Kane tells them to leave with him, and he tells us that the real battle has just begun. We the learn the secrets of El Dorado and we try to stop Kane from turning the Spiral into his own image. This is all I have so far

Sorry for such a long first post. I hope this game gets enough attention that it deserves in the future and that it has a wonderful birthday.

Sincerely,
Sneaky Fallon - Level 70
Peachy Pilar Ashburn - Level 70
Dark Zenobia Zabra - Level 69
Pretty Melody Noble - Level 21
Fiery Fiona Moone - Level 15

Developer
anecorbie on Sep 27, 2019 wrote:
I find this letter a bit disturbing, while it's fine that we're getting an honest answer about story line ( for once ); I'm more concerned for the max level players of P101, what will we ever get to do? Frankly, I'm tired of farming dungeons ( although the thought of having a companion named "Verminous" has a certain charm ).

Now we max levels are stuck at level 70, with no ability to advance or reason log-in to play, there's nothing for players like me to do except farm, Pet Training & PVP or PVP or Ship PVP.

Last "grand scale" story line we had was the introduction of Marleybone & Aquila, beyond that NOTHING "grand scale" was ever introduced.
It's nice that KI is looking at the nautical experience in the early part of the game, but, imo, "nerfing" mobs and bosses from level 1 - 40 is a terrible idea. How are new players to gain the knowledge or skill, when these enemies just keel over at any attack? I've played this game since a week before launch date and further on extra accounts - mobs and bosses do not need "nerfing". Most are way too easy, with the exception of General Tso, which is still a difficult dungeon for that level.
I wonder if P101 will even make that 8th birthday celebration, looks like we'll be sailin' into the sunset.
I'm not sure how you translated "reduced health" into "keel over at any attack..."

While I also thought the combat difficulty of P101 was just fine (which is to be expected, as I designed it...), the data simply doesn't bear that out. Inadvertently making the game too difficult is the quintessential "rookie mistake." (And I made it.)

The health change mainly affects the earliest levels of the game, reducing the average number of hits required to defeat an opponent, and then "re-connects" to the prior difficulty somewhere between level 30 and 40.

I think it's fair to say that the chief complexity of P101 lies, not in raw health and damage numbers, but in the combat talents and their interactions, and that hasn't changed. There is still plenty of room to develop combat skills that will serve players at levels 40 and above, and I'd like to see more players reach those ranks.

Pirate Overlord
Mar 16, 2012
10631
sneaky fallon on Sep 30, 2019 wrote:
I've been a player since the beginning of the game back in 2012 and I am saddened to hear that this game is not going to receive any major updates anytime soon. I remember when there was so much people playing this game and having fun with it, but due to lack of updates, the numbers of players started to decrease. I barely have any friends online anymore and it's just disappointing that there won't be anymore story content in the future.
I have few questions about why this game isn't getting anymore major updates:
  1. Is Wizard101 your main priority now?
  2. Are you too focused on mobile games to work on a MMO?
  3. Do you even care about this game in general?
  4. How can you guys go 3 years and have no ideas for any story content for this game?

If you are out of ideas for the main story, I have a perfect plot that I thought of:
We can go sneak into Valencia to go and try to get the rest of Kane's map pieces and we discover that the Queen is still alive. As we almost try to take Kane's pieces, the Queen discovered us and starts attacking us. We win the battle and flee from the Queen's forces and then we start a plan. We decide to head out for Polaris to get a map piece. After we get that map piece, we can head out to Darkmoor (or another world since this is just my best guess) to get our mother's map piece. When we find our mother's map piece, we set out once again to find Kane's pieces, but then the Queen shows up and starts to attack us. We finally defeat the Queen and her final words are "an old enemy of yours has not been truly defeated..." We then go to collect Kane's pieces and then we head out to El Dorado. When we get to El Dorado, the golden robots starts attacking us and we defeat them. When we go through the entrance of El Dorado, a ghost version of Kane appears and reveals that his Golden Brain contains all of his memories and he is able to attain that form after what happened when he died. He then shows us our parents and reveals that they are not are real parents and uses them to attack us. In the middle of the battle, Kane tells them to leave with him, and he tells us that the real battle has just begun. We the learn the secrets of El Dorado and we try to stop Kane from turning the Spiral into his own image. This is all I have so far

Sorry for such a long first post. I hope this game gets enough attention that it deserves in the future and that it has a wonderful birthday.

Sincerely,
Sneaky Fallon - Level 70
Peachy Pilar Ashburn - Level 70
Dark Zenobia Zabra - Level 69
Pretty Melody Noble - Level 21
Fiery Fiona Moone - Level 15
1. Isn't it obvious by now that W101 takes ALL their time? ( Not to mention all the packs and bundles they get every stinkin' month! )
2. Again, the answer is obvious to everyone here.
3. They SAY they care about the game. See the results of their "caring"?
4. We've been told that it's a lack of time and resources. Not writer's block.

I'd be a whole lot happier if they implemented some side content for us instead of more farming dungeons.
Thanks for sharing your plot line, it was nice.

Developer
You are changing this game that I love into some sort of cake-walk through to a dead end.

That's an unfair and hyperbolic way to describe what we're trying to accomplish: making the game more accessible to more players.

There's a gatekeeping reflex at work here; I've seen it (and fell victim to it) many times, in many different games/genres. It's rarely in the best interests of any game. For me, it was the change from 2nd edition Dungeons & Dragons to 3rd edition. I was convinced they were ruining MY game-- an opinion I came to without actually playing any of the 3rd edition changes.

That was more than 20 years ago. Design evolves, D&D is now on it's 5th edition, and it is a cultural juggernaut.

...And you forego any mention of addressing bugs that have been reported by many players repeatedly over the past few years?

Actually, we fixed many... But it's not exactly the most exciting fodder for a producer's letter.

I will miss your voice here on these message boards and look forward to an update in the future that brings you back.

Pirate Overlord
Mar 16, 2012
10631
Ratbeard on Oct 1, 2019 wrote:
You are changing this game that I love into some sort of cake-walk through to a dead end.

That's an unfair and hyperbolic way to describe what we're trying to accomplish: making the game more accessible to more players.

There's a gatekeeping reflex at work here; I've seen it (and fell victim to it) many times, in many different games/genres. It's rarely in the best interests of any game. For me, it was the change from 2nd edition Dungeons & Dragons to 3rd edition. I was convinced they were ruining MY game-- an opinion I came to without actually playing any of the 3rd edition changes.

That was more than 20 years ago. Design evolves, D&D is now on it's 5th edition, and it is a cultural juggernaut.

...And you forego any mention of addressing bugs that have been reported by many players repeatedly over the past few years?

Actually, we fixed many... But it's not exactly the most exciting fodder for a producer's letter.

I will miss your voice here on these message boards and look forward to an update in the future that brings you back.
Aha! I KNEW there had to be an AD&D background to this game! I believe this is what made this gave so playable for me - I already had the background to understand it; while those who mainly played card games like YUGYO ( and W101 ) were confused by it.

Dread Pirate
May 27, 2009
2131
Ratbeard on Oct 1, 2019 wrote:
You are changing this game that I love into some sort of cake-walk through to a dead end.

That's an unfair and hyperbolic way to describe what we're trying to accomplish: making the game more accessible to more players.

There's a gatekeeping reflex at work here; I've seen it (and fell victim to it) many times, in many different games/genres. It's rarely in the best interests of any game. For me, it was the change from 2nd edition Dungeons & Dragons to 3rd edition. I was convinced they were ruining MY game-- an opinion I came to without actually playing any of the 3rd edition changes.

That was more than 20 years ago. Design evolves, D&D is now on it's 5th edition, and it is a cultural juggernaut.

...And you forego any mention of addressing bugs that have been reported by many players repeatedly over the past few years?

Actually, we fixed many... But it's not exactly the most exciting fodder for a producer's letter.

I will miss your voice here on these message boards and look forward to an update in the future that brings you back.
Well, I certainly didn't expect that today would be the day Ratbeard returned to the message boards. I'm glad to see your reply to my post, and I apologize if any of my comments were taken personally by yourself or the rest of your development team. Making that decision about my membership was really hard for me, and I got emotional.

I look forward to seeing what fixes made it into the update.

I think that mentioning fixes would have been more exciting to see in the Producer's letter rather than focusing on elixirs in the Crown Shop. For us, as long-term players, seeing such a HUGE focus on early game play without even a mention of addressing any of our concerns really is what rankled.

I get that you guys need more players to stick with the game, but new players also want to meet up with old players. They want to hear advice and tips and stuff, and they want to get help when they choose Team Up at the sigil. Higher level pirates can't do team-ups if the lower level players don't need help, and I must say that my perception is that not many lower level pirates truly need help with early dungeons. On my lower levels, I only choose Team Up to try for Group Plunder.


Commodore
Sep 20, 2009
989
...
A while back, I went into a sort of waiting phase, waiting for actual news regarding the future of this game. I'm not angry with this lettre, just...disappointed. I guess in a way, I've been seeing this coming for a while, as I sat back and kept a weather eye on these forums. But now, I am sadly admitting that, I'll be leaving this game for good.

I understand KI's interest in adjusting the early portion of the game to help out new players. We older players, have been with this game for a long time, we look back at the early portion with more experience than brand new players, and many of us were older to begin with when we started. KI does need to adjust the game to fit the most inexperienced and youngest players. That makes sense for a family focused game.

What doesn't make sense, to me at least, is abandoning the experienced higher level players in the process. I know many of us would be perfectly happy with smaller more frequent updates that would give us a reason to keep playing, as KI bolsters the early game. But, it doesn't look like we'll be getting that. Which leads to a potential future problem I can see.

What happens when these new players, now rising through the levels faster with easier nautical fights, and an easier early game reach the late game dead end? Will these new players simply now be rushing faster towards a wall? Will they also reach a point where there is simply nothing left to do, faster than we ever did?

Like I said, I understand bolstering the early game to draw in new players. But what about shoring up the longevity of the game as well? Shouldn't that also be important?

Anyways, fair weather, folks.
This pirate is scuttling her ship, and heading in land.

Ensign
Apr 08, 2017
39
anecorbie on Oct 1, 2019 wrote:
1. Isn't it obvious by now that W101 takes ALL their time? ( Not to mention all the packs and bundles they get every stinkin' month! )
2. Again, the answer is obvious to everyone here.
3. They SAY they care about the game. See the results of their "caring"?
4. We've been told that it's a lack of time and resources. Not writer's block.

I'd be a whole lot happier if they implemented some side content for us instead of more farming dungeons.
Thanks for sharing your plot line, it was nice.
For #1, and #2, you're right that it obvious that W101 and the mobile games take lots of their time. For #3, in some ways, I can see the ways that Kingsisle cares about this game due to supporting us in the Kingsisle live and they're about to give us an update on Pirate101's birthday, which is cool. For #4, I've read the producer's letter wrong and I thought that they've ran out of ideas for a new storyline, so I didn't know that they had lack of resources. Thanks for clearing that up for me though.

Developer
anecorbie on Oct 1, 2019 wrote:
Aha! I KNEW there had to be an AD&D background to this game! I believe this is what made this gave so playable for me - I already had the background to understand it; while those who mainly played card games like YUGYO ( and W101 ) were confused by it.
D&D is all over the P101 design. My resume submission to KI included several D&D RPG books I'd written-- heavy on systems. Certainly more 3e influence in the design than 1e/2e, but at this point extracting one from another would be like trying to unsmush 5 different colors of play-doh.

Developer
Well, I certainly didn't expect that today would be the day Ratbeard returned to the message boards.

The day of an update?

Making that decision about my membership was really hard for me, and I got emotional.

We all have an emotional investment in P101.

For us, as long-term players, seeing such a HUGE focus on early game play without even a mention of addressing any of our concerns really is what rankled.The early game changes were extremely low-hanging fruit for us-- just change a few stat curves and kill counts. Those tweaks change a lot of levels of content, but do it in a very efficient and sweeping way. This is just a ball-park guess, but I'd say 90% of the effort we put into this milestone was aimed at you high level/end game players. New art, new bosses, voice over, the encounters, etc.

Our strategy is to focus our efforts on things that can positively affect new players, while also providing content for end game players.

From CdeWinter: "What doesn't make sense, to me at least, is abandoning the experienced higher level players in the process. I know many of us would be perfectly happy with smaller more frequent updates that would give us a reason to keep playing, as KI bolsters the early game. But, it doesn't look like we'll be getting that."

As I stated above, that's exactly what we intend to do-- unless, obviously, your definition of update only includes "new books."

We'll update as often as we can, as ambitiously as we can.

We also love this game!

Commodore
Feb 12, 2015
970
So, I'm guessing that by this time next year you'll have released two or three small-scale updates..? It's what seems most reasonable to me, if I'm looking from our perspective correctly.

Pirate Overlord
Mar 16, 2012
10631
Willowydream on Oct 1, 2019 wrote:
Well, I certainly didn't expect that today would be the day Ratbeard returned to the message boards. I'm glad to see your reply to my post, and I apologize if any of my comments were taken personally by yourself or the rest of your development team. Making that decision about my membership was really hard for me, and I got emotional.

I look forward to seeing what fixes made it into the update.

I think that mentioning fixes would have been more exciting to see in the Producer's letter rather than focusing on elixirs in the Crown Shop. For us, as long-term players, seeing such a HUGE focus on early game play without even a mention of addressing any of our concerns really is what rankled.

I get that you guys need more players to stick with the game, but new players also want to meet up with old players. They want to hear advice and tips and stuff, and they want to get help when they choose Team Up at the sigil. Higher level pirates can't do team-ups if the lower level players don't need help, and I must say that my perception is that not many lower level pirates truly need help with early dungeons. On my lower levels, I only choose Team Up to try for Group Plunder.

They did give promotions to the Spirits of Yuletide.

Dread Pirate
May 27, 2009
2131
Ratbeard wrote:
The early game changes were extremely low-hanging fruit for us-- just change a few stat curves and kill counts. Those tweaks change a lot of levels of content, but do it in a very efficient and sweeping way. This is just a ball-park guess, but I'd say 90% of the effort we put into this milestone was aimed at you high level/end game players. New art, new bosses, voice over, the encounters, etc.

Our strategy is to focus our efforts on things that can positively affect new players, while also providing content for end game players.

From CdeWinter: "What doesn't make sense, to me at least, is abandoning the experienced higher level players in the process. I know many of us would be perfectly happy with smaller more frequent updates that would give us a reason to keep playing, as KI bolsters the early game. But, it doesn't look like we'll be getting that."

As I stated above, that's exactly what we intend to do-- unless, obviously, your definition of update only includes "new books."

We'll update as often as we can, as ambitiously as we can.

We also love this game!
To tell you the truth, Ratbeard -- over the past five years, communication has seemed more and more one-sided on these forums. Players like me ask questions, or point out bugs, or make suggestions, and yet there has been almost no frank responses like yours from official sources. I totally expected to see only other players' comments -- it had been so long since seeing you post last time.

YOU make sense, when you have the time to. No offense to Bat Masterson as our community manager, but the best he can do is say he'll pass information on, or check with someone. Professor Falmea is not a straight-shooter, and has been floating hints about something coming someday until she finally had to admit no new book-size content is even planned right now or for the foreseeable future.

WE don't know what is going on behind the scenes there, even though we have asked and asked. No news is NOT good news when the rumor mill and data miners are doing what they do. We all thank you, and the rest of those assigned to Pirate101, for just keeping us informed. We may moan and groan about it not being what we want, but the silence we have endured (and which I am dreading will return once we get through the holidays) is what conditions us to respond the way we do when we have your ear.


Petty Officer
Jan 26, 2019
58
First of all, I'm thrilled for this update! Yes, I may not have been playing as long as many (if not most) of you guys, but I have a max level and two pirates catching up really quickly . I'll need something to do, just like the rest of you. I'm super happy to see Contessa fixed, along with a lot of other bugs (like the Yuletide Spirits). These new bosses are extremely hard... but kind of fun all the same; Obsidian Blood does get a little easy after a while. Not only that, but when I got my first haywire weapon (generally speaking) from Blightbeard, I yelled out loud . Also I heard a rumor about a new pack that's going to be released next week or something like that. Anyways, thanks KI for this update!

Esperanza -- Lv. 70 (a.k.a "Heavy Hitter")
Sabrina Dove -- Lv. 61 (that extra ambitious "low-level" that gets under everyone's feet)
Taryn -- Lv. 64 (who never gets a break from friends asking her to help)
... and four other low level pirates!

Commodore
Feb 12, 2015
970
anecorbie on Oct 3, 2019 wrote:
They did give promotions to the Spirits of Yuletide.
THEY DID?!? I must check this out!

1