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Do you think Privateer is over powered?
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 - This class relies on attacking from afar and using magical damage to defeat their enemies. They don't have to rely on leading their crew because, well some of them can't be managed LOL. I'm speaking of the many summons that a WD gets. In terms of Power cards, Witchdoctors get the most with 32 just from training. 10 are buffs/debuffs/manipulation, 18 damage/attack, &  4 summons. They get self heals in the form of drains that also do damage to their opponents. They also get plenty of AoE and 2 round damage over
- This class relies on attacking from afar and using magical damage to defeat their enemies. They don't have to rely on leading their crew because, well some of them can't be managed LOL. I'm speaking of the many summons that a WD gets. In terms of Power cards, Witchdoctors get the most with 32 just from training. 10 are buffs/debuffs/manipulation, 18 damage/attack, &  4 summons. They get self heals in the form of drains that also do damage to their opponents. They also get plenty of AoE and 2 round damage over  - This class relies on stealth and their high dodge/damage abilities. They rely on sneakiness that enables them to hide and buff themselves before do their major attack but they also get poisons which will do damage over time until they get ready to strike. Their Jump & Fast (extra steps) abilities enable them to move with ease across almost any size battleboard
- This class relies on stealth and their high dodge/damage abilities. They rely on sneakiness that enables them to hide and buff themselves before do their major attack but they also get poisons which will do damage over time until they get ready to strike. Their Jump & Fast (extra steps) abilities enable them to move with ease across almost any size battleboard - This class is great for long range and with their many AoE damage cards they are able to take out many enemies at a time. Musketeers are excellent at manipulating the battleboard by placing traps & obstacles strategically to get the enemy right where they want them. They get 25 Power Cards of 4 buffs, 8 traps/obstacles, & 13 gun attacks plus Quick Draw x2 & Double Tap x2 for Epics.
- This class is great for long range and with their many AoE damage cards they are able to take out many enemies at a time. Musketeers are excellent at manipulating the battleboard by placing traps & obstacles strategically to get the enemy right where they want them. They get 25 Power Cards of 4 buffs, 8 traps/obstacles, & 13 gun attacks plus Quick Draw x2 & Double Tap x2 for Epics. - This class is the one that has to rely on brute strength and placement of themselves. They get the most Epic abilities & key is positioning in order to get them to trigger and activate against the enemy. Buccs aren't afraid to get down and dirty. They HAVE to because they don't have long range attacks, AoEs, or stealth. They are the ones that charge right into battle to get the job done. They get 11 Power Cards w
- This class is the one that has to rely on brute strength and placement of themselves. They get the most Epic abilities & key is positioning in order to get them to trigger and activate against the enemy. Buccs aren't afraid to get down and dirty. They HAVE to because they don't have long range attacks, AoEs, or stealth. They are the ones that charge right into battle to get the job done. They get 11 Power Cards w




