70: Tempest Shot x2 Damage to enemies in “+” formation + 35% chance of stunning Duration: Instant + 1 round Range: (Varies) Requirement: Inferno Shot and Hurricane Round
72: Glass Cannon +50% Damage boost to all agility-based allies + -20% damage protection Duration: 3 rounds Range: Entire Team Requirement: Suppression Fire
75: Frost Round x2 Damage to enemies in “x” formation + slowed (-2 movement range) Duration: Instant + 2 rounds Range: (Varies) Requirement: Hurricane Round, Inferno Shot, and Tempest Shot
Swashbuckler 67: Swashbuckler’s Mist +15% Pierce to adjacent allies Duration: 5 rounds Range: Adjacent allies Requirement: Black Fog *Note: Anyone effected by the buff will be able pierce both armor and resist. Damage protection Buffs are effected by the pierce.
70: Shadow Puppet Duplicate puppet of user is placed on arena. puppet absorbs 45% of damage dealt to user. Duration: 5 rounds Range: Infinite Requirement: Grand Shadowdance *Note: The puppet can be destroyed before it reaches it 5 round expatriation. It cannot attack, nor can it move around the map. It cannot be buffed, this includes healing. Its health is 75% of the user.
72: Enchanted Dagger x3 Magic damage on target + +1 critical chance Duration: instant + 2 rounds Range: x1 movement range Requirement: Assassin's Strike and Hurl Blades
75: Swamp Smog Prevent the use of any buff + -20% accuracy Duration: 3 rounds Range: Adjacent enemies Requirement: Assassin's Shroud
Witchdoctor 67: Widow’s Embrace Slows enemies in a 3x3 square pattern (-2 movement range) Duration: 5 rounds Range: Infinite Requirement: Widow's Touch
70: Hoodoo Smash x1 Damage to target + -35% agility, will, or strength Duration: Instant + 3 rounds Range: 5 Requirement: Great JuJu
72: Mojo Shield User Defends all incoming damage with Will Duration: 5 Rounds Range: Self Only Requirement: Mojo Reaver and Chain Lightning
75: Soul Capture Superior damage to target + stun Duration: Instant + 1 Round Range: 3 Requirement: Davy Jones' Reach
Privateer 67: Enlighten +10% Boost to all incoming and outgoing heals Duration: 3 Rounds Range: Entire Team Requirement:Battle Zeal 70: Silver Knight’s Shield Prevent Debuffing of all allies Duration: 3 Rounds Range: Entire Team Requirement: Tower of Iron Will and Fighting Fervor
72: Dark Knight’s Blade Prolong the effects of Debuffs on all enemies Duration: 2 Rounds Range: All Enemies Requirement: Tower of Iron Will, Fighting Fervor, and Silver Knight's Shield
75: Seraph’s Blessing Major Healing + -10% all incoming damage on all allies Duration: Instant + 2 Rounds Range: Entire Team Requirement:Focus Fire, Dress the Line, Enduring Discipline, and Reinforce
72: Spartan Tackle x2 Damage + -15% armor on target Duration: Instant + 3 Rounds Range: x1 Movement Range
75: Blacksmith’s Iron Forge +25% Damage Boost to Self Duration: 5 Rounds Range: Self Only
Hi, quite awhile ago I made a thread full of powers and skills I had thought of for each of the five classes in Pirate101. Well this thread is more of a revised version of that Skill List. You’ll see some powers I used in the last thread and you’ll see some completely new powers. On this thread each class will have four powers, rather than six.
All feedback is welcome, but bashing is not. If you have any improvements or ideas on how I can make these better please feel free to post them. Before replying please try and look at the powers from both a PvE and PvP standpoint. Thanks for your time. Hopefully I'll get some feedback from even Ratbeard! :)