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Pet, summon, and ally shennanigans!

AuthorMessage
Bosun
Feb 25, 2012
329
Allow me to preface this by saying: It has almost always been my opinion that when we are faced by something difficult, our natural response is to say 'it can't be done' 'OP PLZ NERF' or other excuses so that we, the players, don't have to 'exert' ourselves in order to overcome adversity. However, the issue I bring up here is not of an enemy I cannot defeat, nor is it a puzzle I cannot solve. I still feel hypocritical for requesting the change to be made by KI instead of me, but the problem is well and truly beyond me, in fact, I think it is beyond most any regular player or marauder.

What is the Problem, you ask? I'll tell you.

Over all of the time I have spent on this game (a considerable amount of time, at that, I am almost halfway to max level on my 5th pirate) I have noticed a trend with pets, allies, and summons, from Power summons to doubloon summons. They almost always go to the most inconvenient square on the battle board. Additionally, I have seen coin summons landing on spots where players were meant to go.

Now Now, I know, that seems like a really minor thing. Honestly, it is. However, when it happens, it is REALLY frustrating, because it means your move, which may have been super effective, ends up being cast aside so a pet can deal 70-ish damage to a random enemy.

Yet again, I know: if its such a big problem, I can just not use my pet, and I can not use coin summons. But that means I am missing out on a big part of the game. I honestly feel that the mechanics of pets and allies should be changed. and I don't think the changes I am about to request are over the top or uncalled for. without any further ado, lets begin:

-Coin Summons should either be brought onto the battle board AFTER all players and companions have made their moves OR their summoning position should be chosen by the summoner.

-Pet, Ally, and Summon movement should be selected by the player who owns the pet or summoned the summon. I am not saying that the player controls what that unit does the way we control our crew, but they should be able to control WHERE it goes on the board in order to avoid disrupting strategies.

-Because their movement would be selected by the Player, they would move after ALL players but before any enemies.

Tell me what you think of the problems and solutions. has this affected you at all? what would you do to solve the problem, or do you think it is even worth solving?

Bosun
Feb 25, 2012
329
So... nobody else has experienced this problem? I mean, I know its not really a huge deal, but it would be something nice to stop awkward things from happening on the battle board.

Pirate Overlord
Mar 16, 2012
10631
Blixet on Jul 15, 2015 wrote:
So... nobody else has experienced this problem? I mean, I know its not really a huge deal, but it would be something nice to stop awkward things from happening on the battle board.
Everyone has this problem, especially doubloon's summons, but making the doubloons effective after players actions would be to lose the benefits of the other types of doubloons, example: Critical Boost, Jackrabbit Juju, and others.
Plus the programing required would probably be a nightmare. Just be cautious in using doubloons ( and please don't un-equip your pet, they are so useful now ).

Admiral
May 30, 2010
1221
Blixet on Jul 15, 2015 wrote:
So... nobody else has experienced this problem? I mean, I know its not really a huge deal, but it would be something nice to stop awkward things from happening on the battle board.
Oh, they can be annoying, but that's just life. Even well trained animals and seemingly sentient people sometimes get a little excited and don't do things the way we think is most efficient in real life.

This is a change I couldn't really get behind. I know the risk of summoning an ally or having my pet equipped during a fight. While I'd love a one- or two-turn leash for my pet, I don't think I'd like to control every ally on the board in any fight they're in. Doubloons are chancy -- it'd be nice if they didn't block a square already assigned to a crew member or pirate, but we shouldn't get to decide where they pop up. I could maybe see small block of squares marking where the summon is likely to land, but I don't want to pin point it.

Bosun
Feb 25, 2012
329
I guess that is understandable.. its just SUPER frustrating to be about to attack, for instance Moo Manchu with a fogged nausica's super strike and instead getting rejected by another pirate's coin summon.

Pirate Overlord
Mar 16, 2012
10631
Blixet on Jul 15, 2015 wrote:
I guess that is understandable.. its just SUPER frustrating to be about to attack, for instance Moo Manchu with a fogged nausica's super strike and instead getting rejected by another pirate's coin summon.
Communication, then is the key - "please don't use any more summons, I'm sending ( name ) to attack Moo.". If you're fast typer that can be done in 30 seconds or less.

Dread Pirate
Jun 17, 2013
2743
Blixet on Jul 15, 2015 wrote:
I guess that is understandable.. its just SUPER frustrating to be about to attack, for instance Moo Manchu with a fogged nausica's super strike and instead getting rejected by another pirate's coin summon.
Oh it most certainly can be a bother & a pain in the piratical posterior.

How about this 1 time, 1 of my only 5 or 6, in the Tower when I used Blood Flames & a LVL 45 MooShu summoning doubloon in the same round. I strategically placed the generously lent by Captain Blood, Flames of Doom & clicked on that MooShu Coinage. I did not notice that the Doubloon was a 3x3, 9 piggy, pork chop doubloon. Well, guess where those 9 ninja oinkers, so conveniently, decide to wallow into battle...yep, right where I had placed my Flames of Fear. Since the pigs showed up to the party first, my Flames of Bloody What??? were a no-show. I'm a Buccaneer and all, but talk about Turn the Tide, WOW-- that was quite an unpleasant surprise. A minimum of 5000+ damage was taken off the board thanks to some party pooping piggies that tried to cook my bacon!

This happened a few months back though, & since then I have not seen such acts of random & chaotic oinkage, at least not of that grand scale. So, perhaps Ratbeard & Company have found ways to weed out the devious acting summons. I'm sure that as these problems arise, they work to at least make our summons & pets less of an interference factor in battle.

I agree though, they can definitely be a bit trying at times...especially when you have a pet next to a musketeer enemy, with only about 23 health left, in the Smuggler's Arena. Then your pet so kindly decides to pass up the opportunity to finish off the lame duck, heads across the battle board, thus triggering the nearly expired musketeer's parting shot. Which happens to receive a Critical Hit, which in turn finishes off your pet, which grants that Maimed Musketeer multiple Double Taps followed up by a torrent of Burst Fires & 1 more Crit. & Double Tap. So instead a pet passes up escorting a injured warrior from the field of play, to mindlessly lay waste to his comrades. I say 'he' because no 'she' pet of mine would be so inconsiderate. Not to say this happened to me. Ahhh, you pet, you!!