Big guns

AuthorMessage
Sweet Talker
Dec 18, 2012
187
Hello there i noticed that Big Gun card doesn't work inside temples in maruzame, or if it works it just deploy one tile on fire, also if i target an empty area it doesn't proc anything; i tested it inside Presidio dungeon and worked fine.

Sweet Talker
Dec 18, 2012
187
I did more experiments with big guns (or bug guns ), now at Lo Pan instance, i dropped the bombs in a square with a lot of skeletons in a circle formation, it killed them and then dropped 2 lines of 3 squares of fire trap, wich disappeared after 3 turns; next game i used the skill on a single isolated enemy, it killed it, the fire appeared in that square until the end of the same turn the skeleton died.

Hmmmm for a moment i thought to had understood how it works (deploy fire on enemy death) but these results make me to think the skill is bugged ^^, if someone could confirm i would be pleased thx .

Developer
It is working as designed.

Not all tiles are designated as "enemy tiles," especially on land battle boards.

Sweet Talker
Dec 18, 2012
187
Ratbeard on Mar 5, 2013 wrote:
It is working as designed.

Not all tiles are designated as "enemy tiles," especially on land battle boards.
Ok and specifically what "enemy tiles" means? How could i identify them? I could understand if this means the tiles of an enemy ship, but why for example in Lo Pan instance if i nuke those skeletons with this skill why sometimes it drop fire and sometimes not? Even if i use the skill in the same area?

Thx in advance

Developer
"On an enemy ship" is a good start.

There is no plan to designate those enemy tiles-- it tends to clutter the combat UI, especially when the battleboard is what I charitably call "irregular."

I don't design the battleboards; there are other Designers who do that. And I have seen some wacky battleboards-- usually in cases where the script calls for the enemy to appear in unexpected places.

Treat the fires as bonus damage.

Sweet Talker
Dec 18, 2012
187