Recently, my 14th level Witchdoctor went to the Commodore to use his Practice Point. While he was there, I noticed that he could either learn Gunnery or Calm the Troops. Is this because he has Houngan's Headress (a hat) which gives the power of Gunnery?
Personally, I like this because it means I don't have to use a Practice Point on Gunnery. My other question is what happens when I remove the hat? Do I need to go back and learn Gunnery before I can use Calm the Troops and other powers that depend on Gunnery as a requirement or, since I already know them, I can go ahead and use them?