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Companion Promotions

AuthorMessage
Ensign
Jan 20, 2012
11
I got to thinking after my last post (Companion Promotions - Eagles), wouldn't it be fun if we could decide on the epic promotion? So you could choose between two branching trees from the initial companion. I'm pretty sure other may have mentioned this in the past (maybe years ago) but I thought I'd raise it again but with a bit more detail.

So basically we have the option to select an epic on companion promotion which is great, but the promotion appearance is always the same and different companions can just end up with the same stats (accuracy, dodge, rough, tough etc). My proposal is to have new appearances depending on the branch you choose. You also get access to unique epics not available to the other branch. BUT each has advantages and disadvantages. Resistances, health, damage etc change according to this selection. I guess at this stage it would be defence vs offense (for simplicity) For example:

Kobe Yojimbo (Bull Ronin)
Branch 1:
  • Level 1 Epic Strike, First Strike, Alert;
  • Promotion (Lvl 13) Bull Samurai - Mega Strike, Swashbuckler's Stab, First Strike, Alert + 2 epics (higher accuracy, attack, weapon damage and agility);
  • Promotion (Lvl 47) Bull Samurai Lord - Super Strike, Swashbuckler's Stab, First Strike, Alert + 2 epics (higher accuracy, attack, weapon damage and agility)

Branch 2:

  • Level 1 Epic Strike, First Strike, Alert
  • Promotion (Lvl 13) Bull Samurai Retainer (Looks like the Samurai Bushi) - Mega Strike, Espirit de Corps First Strike, Alert + 2 epics (higher health, Armour, Magic resistance and Willpower)
  • Promotion (Lvl 47) Bull Samurai Warlord (Looks like the Samurai Warlord) - Super Strike, Espirit de Corps, Valour's Shield, First Strike, Alert + 2 epics (higher health, Armour, Magic resistance and Willpower).

The result would be a more unique RPG companion building experience, where each is designed for a more specialised role, rather than having lots of musketeers all with the same epics and stats etc. You now choose a companion not just for their powers but also what they provide for in battle strategy. I understand that this may blur the distinction between classes, but we do that already with the practice point allocation. This just gives more in depth re-playability for people.

Let me know what you think?

Pirate Overlord
Mar 16, 2012
10631
Druidya on Jun 12, 2018 wrote:
I got to thinking after my last post (Companion Promotions - Eagles), wouldn't it be fun if we could decide on the epic promotion? So you could choose between two branching trees from the initial companion. I'm pretty sure other may have mentioned this in the past (maybe years ago) but I thought I'd raise it again but with a bit more detail.

So basically we have the option to select an epic on companion promotion which is great, but the promotion appearance is always the same and different companions can just end up with the same stats (accuracy, dodge, rough, tough etc). My proposal is to have new appearances depending on the branch you choose. You also get access to unique epics not available to the other branch. BUT each has advantages and disadvantages. Resistances, health, damage etc change according to this selection. I guess at this stage it would be defence vs offense (for simplicity) For example:

Kobe Yojimbo (Bull Ronin)
Branch 1:
  • Level 1 Epic Strike, First Strike, Alert;
  • Promotion (Lvl 13) Bull Samurai - Mega Strike, Swashbuckler's Stab, First Strike, Alert + 2 epics (higher accuracy, attack, weapon damage and agility);
  • Promotion (Lvl 47) Bull Samurai Lord - Super Strike, Swashbuckler's Stab, First Strike, Alert + 2 epics (higher accuracy, attack, weapon damage and agility)

Branch 2:

  • Level 1 Epic Strike, First Strike, Alert
  • Promotion (Lvl 13) Bull Samurai Retainer (Looks like the Samurai Bushi) - Mega Strike, Espirit de Corps First Strike, Alert + 2 epics (higher health, Armour, Magic resistance and Willpower)
  • Promotion (Lvl 47) Bull Samurai Warlord (Looks like the Samurai Warlord) - Super Strike, Espirit de Corps, Valour's Shield, First Strike, Alert + 2 epics (higher health, Armour, Magic resistance and Willpower).

The result would be a more unique RPG companion building experience, where each is designed for a more specialised role, rather than having lots of musketeers all with the same epics and stats etc. You now choose a companion not just for their powers but also what they provide for in battle strategy. I understand that this may blur the distinction between classes, but we do that already with the practice point allocation. This just gives more in depth re-playability for people.

Let me know what you think?
This is too much; it unbalances this companion with the others. He's a swashbuckler and shouldn't be getting so many privateer powers ( even El Toro only has Esprit de Corps ).
Since all classes get El Toro a second companion ( that's Buck only ) with more Privy powers than El Toro is unnecessary.
Valor's Shield is available to all classes through gear - it shouldn't be available to a companion - even a Privateer's companions doesn't have this power, and if a Privy wants more Valor's Shield they have to use gear.

Ensign
Jan 20, 2012
11
anecorbie on Jun 12, 2018 wrote:
This is too much; it unbalances this companion with the others. He's a swashbuckler and shouldn't be getting so many privateer powers ( even El Toro only has Esprit de Corps ).
Since all classes get El Toro a second companion ( that's Buck only ) with more Privy powers than El Toro is unnecessary.
Valor's Shield is available to all classes through gear - it shouldn't be available to a companion - even a Privateer's companions doesn't have this power, and if a Privy wants more Valor's Shield they have to use gear.
Yeah I figured the example would seem the priority of the post. The example I gave was purposefully designed to be like that, just to give an idea of possibilities. The example is not the main post anyway.

The main idea is to diversify the companion roster and create more RPG elements that I feel the game could benefit from. Just an idea to make companions more meaningful/diverse.

Dread Pirate
May 27, 2009
2131
I'm not sure if this is what you are saying, but it would be nice if we could actually re-train our companions who promote, especially for Crowns players, or those who try to rethink their strategy at higher levels. Rather than just choosing one additional epic, if we went with Overwatch for example, but now think that Double Tap might be better, when the companion promotes all of their Talents and Epic choices could be rearranged. We could emphasize accuracy over agility or untrain the companion task talents we chose when we needed them.


Pirate Overlord
Mar 16, 2012
10631
Willowydream on Jun 13, 2018 wrote:
I'm not sure if this is what you are saying, but it would be nice if we could actually re-train our companions who promote, especially for Crowns players, or those who try to rethink their strategy at higher levels. Rather than just choosing one additional epic, if we went with Overwatch for example, but now think that Double Tap might be better, when the companion promotes all of their Talents and Epic choices could be rearranged. We could emphasize accuracy over agility or untrain the companion task talents we chose when we needed them.

I wouldn't like to have my companions epics & talents "re-arranged" every time they promoted. I prefer to make my choice, if I feel I need to reset; that's what crowns are for ( or the occasional free reset given by KI when they introduce new content ).

Dread Pirate
May 27, 2009
2131
anecorbie on Jun 13, 2018 wrote:
I wouldn't like to have my companions epics & talents "re-arranged" every time they promoted. I prefer to make my choice, if I feel I need to reset; that's what crowns are for ( or the occasional free reset given by KI when they introduce new content ).
I'm not saying they would automatically revert to a blank slate, just that players would have a free opportunity to retrain, only when the companion promotes.